It seems like a natural thing for Rockstar’s Table Tennis to migrate from the Xbox 360 to Wii. This game fits perfectly with Wii’s venue of physically active games. While much of the Xbox version has successfully made the leap, there are a few points that were dropped.
The first and most obvious thing players will notice is the serious downgrade in graphics. The visuals on the Xbox 360 were stunning, some of the best around. The Wii version, while looking good for the platform, lacks a great deal of detail. The second point that is missing is on-line play. In the 360 version, on-line play was a cornerstone of the game and made it a worthwhile game to play. The Wii version is sadly lacking any on-line component and this is a terrible loss, since that’s the part players loved the most. Having gotten this out of the way, let’s look at the game itself.
There are three ways to use the controllers in this game. The first method is the simplest. Players use the Wii remote to swing the paddle, while the character automatically positions itself. This is great for new players or folks that are uncomfortable using the other, more involved methods.
The second way of playing gives players more control, but its more involved and harder to master. Users still use the remote to swing the paddle, but they also use the nunchuk stick to place where you want the ball to hit on your opponents side of the table. Using this style is great for players with a little more experience and those looking for more challenging play.
Finally we come to the hardest style. This uses the nunchuk to move your character around while also using the remote to swing the paddle. It gives players the most control and realism, but rookie players may find it a little to complicated. This style of play is geared towards experienced players and those looking for complete control. You can use the control buttons in each case to add more control and spin. Bear in mind that in each of the styles there is about a one-second difference between the time a player makes a motion and it gets translated onto the screen. Once you get used to this, you’ll appreciate the game more.
The game also has un-lockable features that help to make it more appealing. There are various points throughout the game that give players the opportunity to add more characters, playing venues, clothes and more. This is a nice element of the game that will appeal to players the ability to customize their experience a little more.
There are two modes of play, exhibition and tournament. In exhibition mode, the player chooses which character he or she will play and which character to play against. You can play against other another player using the multi-player option. Tournament mode allows a number of players to compete against each other until a winner emerges. With no on-line option, experienced players will eventually find the game a bit limited.
If you played the 360 version of this game, you’ll probably find the Wii version disappointing. Folks that have never seen the 360 game will think this game is one of the better ones available for Wii. It has outstanding mechanics and game play and will give you and your friends hours of entertainment. In a choice between game play and graphics, I’ll choose game play each time. The action is fast-paced, and players will find their palms getting sweaty, especially during tense moments when the soundtrack kicks in. The cheering crowds only add to it all. Priced nicely at around $40, this game is well worth the money for the amount of playing time you get with it.